Color Picker
#(format,width,height,number of mipmaps)color(r,g,b,a,texture type)
format - texture color format (RGB nebo ARGB)
width - number of pixels in X
height - number of pixels in Y
number of mipmaps - number of mipmaps
r, g, b, a - texture channels (Red, Green, Blue, Alpha). Decimals have to be preceded by a 0 (e.g. 0.5 instead of .5)
texture type - texture type which match texture name ending without "_" (optional)